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 Ligue de NHL13 UKP??

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Marco
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MessageSujet: Ligue de NHL13 UKP??   Dim 10 Juin 2012 - 14:46

Après avoir lu les nouveautés qui seront ajoutées au NHL13 de EA Sports, j'ai constaté qu'il y aura l'option ''GM CONNECTED'' qui sera une version multiplayer et online de ''BE A GM''.

Je crois que ca pourrait être vraiment cool de nous créer une ligue UKP, d'autant plus qu'il n'est pas impossible que la saison de la LNH soit retardée suite aux négotiations de la nouvelle entente collective.

Alors voilà, je propose l'idée et me propose d'organiser tout ca, dites-moi ici si ca vous intéresse de vous y joindre. Ce serait au PS3.

Je posterai des updates au fur et à mesure qu'il y aura des infos supplémentaires.
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MessageSujet: Re: Ligue de NHL13 UKP??   Dim 10 Juin 2012 - 17:47

Partant !!!!! Very Happy
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MessageSujet: Re: Ligue de NHL13 UKP??   Dim 10 Juin 2012 - 21:20

si tu fournis le jeux je suis in Razz
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MessageSujet: Re: Ligue de NHL13 UKP??   Dim 22 Juil 2012 - 2:43

WOW! Le nouveau NHL va être incroyablement smooth cette année... Très hâte de l'essayer!

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MessageSujet: Re: Ligue de NHL13 UKP??   Dim 22 Juil 2012 - 2:55

Citation :
We sat down with producer Andy Agostini to discuss the new
connected franchise mode and how EA Canada plans on making the general
manager AI perform more like Red Wings mastermind Ken Holland and less
like former New York Islanders trainwreck/current TV commentator Mike
Milbury.
Here's what we know so far about NHL 13 revamped GM mode.

GM Connected

1. EA retooled its most popular mode to include a
multi-user dynasty with up to 30 NHL teams being run by 30 human general
managers.

2. This new GM Connected mode features a full 82-game schedule and can run for up to 25 years.

3. EA chose against including fantasy draft because it
didn't want the barrier of entry to be a tedious 45-round draft. If you
want to mix up the teams so no one is forced to play with the Edmonton
Oilers (zing!) you can randomize the rosters when starting the league.

4. Users can play GM Connected in several ways, including a
solo league against the CPU AI, standard versus, co-op, six-on-six
online team play, taking the role of a general manager, or as a coach
who handles line changes and team strategy.

5. Connected GM is elastic, meaning one team could be
controlled by a GM, while another is run by a hands-on player, and
another is run by a coach.

6. In six-on-six online team play leagues, you can have up
to 25 users per each team. This allows teams to have a ringer take the
role of a regular when they're short a body.

7. Free agency includes both unrestricted and restricted
free agents, and it's handled via seven bidding periods. The highest
bidders win the services of the player, and if you strike out you have
several more rounds to find an adequate replacement.

8. Much to the dismay of hardcore franchise guys, the NHL
Entry Draft is automated. You can still scout players during the season
and build a priority list of prospects. Once the draft starts, however,
the CPU will use your priority list to make selections for your team.

9. While running your team you have full access to the
entire list of players in the organization, including the AHL, CHL, and
foreign league prospects.

10. The commissioner controls how quickly the league advances. You can opt for either three-day, one-week, or two-week periods.

11. A news panel in the menu screen keeps you abreast of all league happenings.

12. An integrated messaging system informs you of waivers,
trades, and league join requests. You can also send messages to the
commissioner, the entire league, or team members.

13. EA built in systems to deal with grieving and cheating. The commissioner has the power to kick out users at any time.

14. If a commissioner goes missing, other general managers can vote him out to keep the league moving along.

15. EA plans to release a mobile app that allows players
to stay engaged with their leagues when they're away from their
consoles. From the app, players can juggle team rosters, scour the
waiver wire, propose trades, and read about league happenings.

16. If you want to keep your GM experience offline, you
still have that option. Doing so will allow you to make your draft
selections like in past NHL games.



GM BRAIN

17. NHL 12 received a lot of criticism for its poor GM AI.
Teams would stash veterans in the minors, propose ridiculous trades,
and let top prospects leak into free agency. This year EA is completely
rebuilding the system.

18. With the GM Brain AI working as the backbone for all
decisions, general managers now look at their teams just like their
real-world counterparts, evaluating the current and future talent and
making decisions based on what will make their teams better now and a
few years down the road.

19. The GM Brain now catalogs players based on where they
fit into the entire NHL, not just how they fit on their team. This means
that while the Wild may play Devin Setoguchi on the first line because
the offensively challenged team is short on scoring talent, the GM
recognizes that in reality he's more of a second line player. This
places all the players on a roster in a pecking order and help inform
the GM of the team weaknesses and surpluses.

20. Because teams know what they have on their roster
relative to the rest of the league, they are smarter about making free
agency signings. Last year when a team needed a fifth goalie to be a
backup in the minors, it would sign an NHL-level talent to a one-way
contract and then immediately try to squeeze him through waivers. This
year teams will sign a player of the appropriate skill level if all they
need is a body for their AHL affiliate.

21. When deciding what moves his team should make for the
upcoming season, first the GM Brain determines if his team is a
championship-level team, a contender, a hopeful, or in rebuilding mode.
This evaluation helps set the types of trades a team is willing to
engage. If a team is on the cusp of a championship, it may trade off
some prospects to get a veteran who fills a weakness. If a team is in
full rebuilding mode, it will be much more likely to trade off players
at the tail end of their prime in exchange for prospects or draft picks.

22. In NHL 12 players were primarily valued by three
traits: offense, defense, and athleticism. After talking with the NHL's
central scouting service about how it operates, EA has changed this in
NHL 13. Now GMs evaluate key six areas: shooting, skating, puck skills,
physicality, hockey sense, and defense.

23. Once a team proposes a trade deal, a few days will
have to pass before they will rescind the offer. This should allow you
to come back to deals instead of being forced to take them immediately
when they are proposed before the GM AI changed its mind and rescinded
the offer.

24. EA has reworked all the feedback a user receives when
trying to make a trade. Now teams give you a better sense of what they
are looking for and how far off your proposal is.

25. GM Brains also have the ability to project their
rosters up to five years out. This helps them determine what talent is
coming up so it knows when it's smart to either trade a veteran during
the deadline to make or let him leave via free agency to make room for a
prospect.

26. Though some outlets (including us) criticized NHL 12
for having too many players rated 80 and above, EA is content with its
current ratings system and believes that by surfacing the six player
traits instead of three it will be easier for players and AI GMs to
better understand a player's true value.

27. When making draft picks, GM Brains will draft the best
players available until it gets into the later rounds. Then it will
start addressing positions of need.

28. The trade engine is now much more granular than it was
in the past. If you want to tell teams you are looking for a first-line
forward between the ages of 27 and 30, you can do that. The GM Brains
also have a much better idea of what players they are willing to trade.

29. In past NHL games, when a player went down the AI
would make wholesale line changes instead of just plugging a scratched
player into the hole. Now the AI is smart enough to make individual
moves without completely revamping the entire lineup. It will also make
player valuations to determine the best fit when a player goes down. A
right winger may switch to center if the next center in the minor league
is significantly worse.

30. The AI is also smarter about using enforcers. In
previous games their high strength ratings made them likely candidates
to be automatically placed on the penalty kill. Now the AI knows that
these players are specialists and will play them on (and keep them off)
appropriate lines.

NHL 13 releases for Xbox 360 and PlayStation 3 on September 11.
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MessageSujet: Re: Ligue de NHL13 UKP??   Ven 27 Juil 2012 - 17:16

Ca va être malade! Wink

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